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1. My Cruiser Changes ideas - a bit long - in Ships and Modules [original thread]
It is on my very first post, I took the 5% off as a direct bonus, and put it in as a Race bonus for all Caldari Cruisers. So every Cruiser has 3 Bonus', one of which being a 5% bonus per level for Shield Boosting. "Hit First, Hit Hard and go on H...
- by Sponge Bob - at 2005.02.27 18:29:00
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2. My Cruiser Changes ideas - a bit long - in Ships and Modules [original thread]
Ok I do like the drone idea, but I think drone's should be changed. Small drones 2.5m3 each Medium 25m3 Hvy Drones 250m3 Then change Drone bay sizes on ships, this would restrict Different sizes as maximum for different size ships. Giving a Frig...
- by Sponge Bob - at 2005.02.27 18:09:00
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3. My Cruiser Changes ideas - a bit long - in Ships and Modules [original thread]
The Amarr ships are currently very similar at the moment, and changing them is very difficult. With a Race bonus, it is possible to make the ships different, as they can have differnt Bonus'. The Omen for example is now a pure gun Boat, having Cap...
- by Sponge Bob - at 2005.02.27 15:54:00
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4. My Cruiser Changes ideas - a bit long - in Ships and Modules [original thread]
After looking at all the cruisers, it really needs to be said that currently they all do not have separate roles, some have very good bonus' but others really have nothing special about their bonus' which make them stand out. So I have had a go at...
- by Sponge Bob - at 2005.02.27 11:36:00
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5. My Cruiser Changes ideas - a bit long - in Ships and Modules [original thread]
Edited by: Sponge Bob on 27/02/2005 11:35:09 Raise base speed to 160m/s Keep Targeting range etc the same. maybe 1.5x agility to help with quick escape from roid belts --------------------- Tier 2 - Caracal Described as a powerful vessel, ...
- by Sponge Bob - at 2005.02.27 11:34:00
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6. My Cruiser Changes ideas - a bit long - in Ships and Modules [original thread]
Long Post With all this talk on Cruisers (which I totally agree with) being Useless, I thought I would have a go at 'Balancing' them, as I think they should be. So then what is a Cruiser? Cruis-er 1. One of a class of fast warships of medium t...
- by Sponge Bob - at 2005.02.27 11:33:00
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7. Logistics ships? Whats the point? - in Ships and Modules [original thread]
With the whole damage Mirror thing. I think a better method for this would be to have a linking device, which can zap the shields away from any ship targeted when activated, within a certain range. When it zaps the Shield away a bubble then forms...
- by Sponge Bob - at 2005.02.10 11:00:00
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8. Logistics ships? Whats the point? - in Ships and Modules [original thread]
Signed - totally agree I had to choose between a Hvy Assault Cruiser or a Logistics ship (which to train first), and for me Logistics cruiser suits my style better than the Assault Cruiser. As I like to sit back in a fight and just watch the weap...
- by Sponge Bob - at 2005.02.08 14:02:00
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9. Freelancing Corp - in Corporation, Alliance and Organization Discussions [original thread]
I was a member of the freelancing corp about 6 months ago, I thought they were a great bunch of people then, I went away, and now I am back, I recieved a warm welcome as ever. A nice group to chat to whilst you go around the less exciting bits of ...
- by Sponge Bob - at 2004.06.14 19:27:00
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10. Plymouth, UK - in Events and Gatherings Archive [original thread]
I really do not like Union Street either, on go there for WalkAbout and C103 and occasionally Bongogogo (not sure how many go's). Dangerous place, know 3 people who have been mugged around that area, you are very right about the barbican tho, grea...
- by Sponge Bob - at 2003.12.10 19:11:00
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11. Plymouth, UK - in Events and Gatherings Archive [original thread]
Would love a drink but finsihing off my work for the year, so I can go home for christmas nice and early (and actually be able to play eve, damn Intel not giving me T&L support, or the lack of non-T&L support for eve!!). "Hit First, Hit Hard and ...
- by Sponge Bob - at 2003.12.09 19:33:00
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12. Plymouth, UK - in Events and Gatherings Archive [original thread]
Well I am in plymouth, but from bournemouth (sunny sunny etc.) I will be the link that fits all this madness together "Hit First, Hit Hard and go on Hitting" - Fisher (First Sea Lord)
- by Sponge Bob - at 2003.12.07 13:35:00
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13. Some help with my vexor. - in Ships and Modules [original thread]
Well you are doing well putting on the Blasters, I would Suggest a Smart Bomb if you can in that last high slot, so you can defend yourself against a few missles. Other than that not quite sure what to suggest. "Hit First, Hit Hard and go on Hitt...
- by Sponge Bob - at 2003.12.02 12:14:00
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14. Plymouth, UK - in Events and Gatherings Archive [original thread]
Wooo I am from Bournemouth, well Christchurch actually (Internet stalkers beware, I have a 2000 page book to hit you over the head with.) "Hit First, Hit Hard and go on Hitting" - Fisher (First Sea Lord)
- by Sponge Bob - at 2003.12.01 22:29:00
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15. Drone Bay Expanders - in Player Features and Ideas Discussion [original thread]
On the TTI database thing there is a Drone bay expander, can not remember the link to TTI database at the mo. The Module takes 600 Cpu -90% cargo space Gives 3000 cargo, basically means you can make a Indi a Drone ship. "Hit First, Hit Hard and...
- by Sponge Bob - at 2003.12.01 16:08:00
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16. Optimal Ranges/ Falloff In Space? - in Ships and Modules [original thread]
ok you win, just the bored ramblings of a strange yellow under all the dirt sponge. "Hit First, Hit Hard and go on Hitting" - Fisher (First Sea Lord)
- by Sponge Bob - at 2003.11.30 00:35:00
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17. Optimal Ranges/ Falloff In Space? - in Ships and Modules [original thread]
Yellow??? "Hit First, Hit Hard and go on Hitting" - Fisher (First Sea Lord)
- by Sponge Bob - at 2003.11.29 17:50:00
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18. Optimal Ranges/ Falloff In Space? - in Ships and Modules [original thread]
I can understand the Optimal range and falloff ranges of Blasters, as it explains they have a Containment field and stuff. But I can not see the point in either falloff or Optimal range on any gun. Unless it is tied in with tracking, really am n...
- by Sponge Bob - at 2003.11.29 17:39:00
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19. Tomb mentioned that after tech2 BS's will be hitting frigs/cruisers less... - in Ships and Modules [original thread]
I think what they are saying is a battleship will have to give up some of its large weapons in favour of Small or Medium so it can actually hit smaller craft, just like a real battleship. "Hit First, Hit Hard and go on Hitting" - Fisher (First Se...
- by Sponge Bob - at 2003.11.29 17:25:00
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20. Low graphics Eve - in Player Features and Ideas Discussion [original thread]
would be nice just to be able to have a version without T&L so it is possible to play on all GFX cards with over 32mb rather than just very few cards. (Would be nice to be able to play on my laptop. "Hit First, Hit Hard and go on Hitting" - Fishe...
- by Sponge Bob - at 2003.11.29 12:43:00
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